Though her work does not rely on color for its impact, I couldn’t help but feature it here for its other worldly, futuristic, yet primitive power. Ana Rajcevic is an Award-winning fashion artist working at the intersections of sculpture and fashion design. She specializes in pieces made from synthetic polymers, metal and leather. Her collection of bespoke head pieces is called ANIMAL: The Other Side of Evolution. An architecture graduate, her first sculpture exhibition Wired (2009) featured disassembled mannequins impregnated with metal strings. Her armor inspired fashion collection UNHUMAN (2009), handmade in leather, metal and rubber, envisioned a world of dark and elegant beauty.
In order to achieve her vision, Rajcevic took advantage of AutoDesk 123D Catch and Maya’s 3D animation software and subsequently pushed the limits of 3D printing processes.
Rajcevic took an original hand-crafted mould and captured the image to transfer into digital. She added over 800 hair-like structures to the exaggerated headpiece. Ana explained, “I was inspired by insect-like sharp, hairy, textures. I wanted it to appear as though they were growing from the material, with a tough and bristly look of almost needle-like quality.” The final piece was printed with Nylon in the New York studio.
Inspired by the result, Ana took another step closer to full digital realization by removing the hand-crafted model from the production process. She simply scanned her head and used the dimension to mould her new design to a custom fit. Maya software gave the artist her clay and scalpel, as it were.